Computer Science · Computer Graphics
नीचे दो कथन दिए गए हैं: कथन I: फोंग स्पेक्युलर रिफ्लेक्शन मॉडल (Phong specular reflection model) वास्तविक दुनिया के प्रकाश के व्यवहार का एक भौतिक सिमुलेशन नहीं है। कथन II: गौराड शेडिंग (Gouraud shading), बहुभुज शीर्षों (polygon vertices) पर सामान्य वैक्टरों (normal vectors) को रैखिक रूप से इंटरपोलिट करती है। उपर्युक्त कथनों के प्रकाश में, नीचे दिए गए विकल्पों में से सबसे उपयुक्त उत्तर चुनिए:
- 1Statement I is incorrect but Statement II is correct
- 2Statement I is correct but Statement II is incorrect✓
- 3Both Statement I and Statement II are incorrect
- 4Both Statement I and Statement II are correct
सही उत्तर देखें
Statement I is correct but Statement II is incorrect
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