Economics · Teaching Methodology
To teach 'market equilibrium', a teacher conducts a classroom market where students adjust prices over several rounds. Which specific feature makes this an experiential-learning activity rather than a mere game?
- 1Prices fluctuate randomly according to a pre-set computer algorithm
- 2The teacher formally explains the equilibrium price at the end
- 3Students directly observe how individual decisions alter aggregate outcomes✓
- 4Students enjoy the game-like format and actively compete
Correct answer
Students directly observe how individual decisions alter aggregate outcomes
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