Computer Science · Artificial Intelligence
Match List-I with List-II in the context of Game Search Algorithms: List I (A) Minimax (B) Alpha-Beta pruning (C) Evaluation function (D) Cutoff test / depth limit List II (I) Prunes branches when α ≥ β (II) Chooses action with backed-up optimal utility under perfect play (III) Estimates value at non-terminal leaves (IV) Decides when to stop expanding and apply a heuristic
- 1A - III, B - IV, C - I, D - II
- 2A - IV, B - III, C - II, D - I
- 3A - I, B - II, C - IV, D - III
- 4A - II, B - I, C - III, D - IV✓
Correct answer
A - II, B - I, C - III, D - IV
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